8/8/2023 0 Comments Irrlicht engine opengl es 2.0![]() ![]() ( Native meaning it is supported by default from the manufacture. This ALSO means you need to know what the NATIVE version of DirextX and OpenGL your video card can support. ![]() ![]() You must know the main API your working with so that you can prepare yourself. It is the same no matter what Engine you use or graphics API you use. Well the Language IDE I used for BASIC ONLY uses DirectX, so I had to know this so that I knew which shader language to use. But I had to know the Shader language of choice for my game if I wanted to use water and make it look good, which means I had to know if my game supports DirextX or OpenGL. ) Shaders are used in practically all 3D games in general now days if you want the game to look good. ( Both have a similar C like scripting language. In OpenGL its shader is GLSL ( OpenGL Shader Language ). With DirectX its known as HLSL or High Level Shader Language. The reason that its important to know WHICH API your using is because of the Shader Language and Hardware support. It may seem out of the way, but the truth of the matter is, Ogre is just a front end for one or both of those two APIs. Do a lot of research using google to understand why those two are being called from within Ogre. If you want to gain some footage over the other class mates, learn the differences in OpenGL and DirectX. ![]()
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